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Oddity Hollow

I am the producer and one of two writers for Oddity Hollow, a game about solving a mystery through objects found in abandoned storage lockers in a fantasy world. I had a hand in building the game's world and overarching narrative, making various characters, and writing dialogue and flavor text to bring the game to life.

Visual Novels

I have written two short visual novels in the Ren'Py Visual Novel Engine. One is a choice-based narrative with multiple endings and the other is a puzzle game that uses the built-in choice system in Ren'Py to simulate moving around a selection of places to gather information and solve the game. 

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